November 19th, 2015 by Bo Boddie
The Foundry by Sonicsmiths.
In the world of virtual instruments, it’s safe to say that the number of choices out there has become overwhelming, especially once you realize just how deep and malleable each of the many choices are.
From gargantuan sample libraries to virtual synthesis engines with infinitely configurable … Read More
November 10th, 2015 by Rich Bennett
The Røde NTR Ribbon Microphone.
At one of my earliest recording sessions, I tried to describe a sound I was going for: ”Dark, but not muddy; mid-heavy but not crowded, and with enough high end to peak out, but not so much so that it sounds super modern.”
My engineer … Read More
November 5th, 2015 by Rich Crescenti
Sonarworks’ Reference 3 Suite.
One of the biggest challenges that professional audio engineers have to deal with today is the actual work environment.
Newly-available technology and shrinking budgets mean that records are often made on the fly and in less than ideal conditions. However, artists and labels still demand no … Read More
October 29th, 2015 by Matthew Wang
A guitar player doesn’t have to be a storied virtuoso to deliver a great tone that countless musicians and fans seek to emulate—or to simply keep in their ears as an extremely useful reference point when they’re in the studio.
For a huge number of younger rock musicians and fans, … Read More
October 28th, 2015 by Zach McNees
The interface for Virtual Foley Footsteps.
Anyone who works with sound for picture is probably familiar with Boom Library’s collection of sound FX libraries.
Boom Library products cover a vast array of sounds and environments, with specialized packages filled with cues for guns, cars, horses, nature, creatures and even a … Read More