The evening before a tracking session, there are plenty of preparations to make, but none is more important than our focus here today: Prepping your “Tracking Template”.
Having an efficient template set up in advance can save time, money and energy—as well as help keep the focus of the session on creativity instead of minutia. And, at the end of the day, if you’re not all set and ready to record seamlessly when it comes time, the magic moment may be lost.
Start with the Skeleton: Creating Your Record Tracks
Building a good Pro Tools template starts by launching a brand new session and creating tracks for every instrument. And I mean every instrument.
Labeling is important—for both finding tracks now and for later file management—so be specific and use color-coding to help you navigate quickly. Choose a color scheme that looks attractive and makes sense to you. Why not blue drums, maroon bass, green electric guitars and so on? This way, in the heat of the battle you’ll be able to recognize what’s what without even thinking.
Prepping the Pro Tools template should also include creating tracks for every possible overdub with pans and levels roughly set. Expecting two to three passes of acoustic and electric guitar overdubs is always a safe bet for artists who are tracking live. It’s also rare that you won’t be recording at least one or two additional vocal passes at some point, so create extra tracks in anticipation of these as well. There should be a percussion track ready, and a miscellaneous a track in case the organ that “nobody claimed they would use” suddenly becomes vital.
Tracking should really be as simple as hearing the player mention an overdub or instrument change and hitting “record ready” on the track you made last night. Any possible instance should be covered so you don’t have to think about inputs or outputs or how the player will hear the track.
If you’re afraid of visual clutter on big sessions, it’s always possible to “hide” the tracks that you’re unlikely to use until later on in the day or week. A single click on the bullet next to any track name in the track list at the upper left of your session can quickly hide excess tracks until you need them, and a single click can quickly bring them back into view.
If you decide on your routing—including effects, ins, outs and headphone sends—and prep it ahead of time, it’s one less thing to distract you when you need to focus on tailoring the tone of that next pass.
Creating Your Effects Template
Once your record tracks are prepped, it’s time to add the reverbs and other effects you’ll plan on using.
Choose plugins that aren’t CPU intensive to help avoid DAE errors, and don’t use this as an opportunity to try out something new. Tried-and-true, simple staples are go-tos for tracking sessions because time is valuable.
If a special effect is integral to a song or part, you should be aiming to record the effect at its source anyway. So grab a short reverb, a long reverb and a simple slap delay that you can manipulate quickly to fit the song and start there.
Next, establish your effect sends. You’ll want to prep the vocal track to hit the reverb and delay, and may want to consider setting up a send on the snare or the piano as well.
Anything you can do to make it sound more like a record in the room will help the players explore that space. Catering to the musicians’ needs is vital to your success, and the biggest part of that on tracking day starts with the cue mix.
Set Your Cue Mix
To prepare a proper headphone mix that’s independent from the control room and tailor-built for the musicians, you don’t necessarily need an elaborate multi-channel headphone mixer. You can simply use an extra stereo output and put a pre-fader send across all the channels.
Fortunately, it’s easy to copy the current main mix faders positions to your headphone send as a starting point, and then tweak from there:
“Copy Fader to Sends” (CMD+OPT+H on a Mac) is a good key command to get something palatable into the headphones fast. Even a quick rough mix is better than faders at unity in most cases!
(Check out Roger Monejano’s “Shortcut Bible” here on SonicScoop for even more handy shortcuts to help get all of the I/O routing for your template together quickly.)
Later on, when the band is actually playing, be sure to put on headphones and keep up with how the mix has changed. In the meantime, beware that players will usually want to start with a drum-heavy mix.
Once the session is going and a pass or two has gone by, don’t be afraid to ask the players if they need anything differently, and be sure to shy away from heavy reverbs, delays and effects in the players’ headphones, as that may affect timing. Though it’s important to set the scene by including a slap delay or a short plate on a snare, don’t go overboard and leave your musicians swimming, wondering where the downbeat is.
If you have a cue system that allows for multiple headphone mixes or provides separate channels for each player (a.k.a. “More Me’s”) , then you can use other vacant Pro Tools outputs as additional sends.
A Bass “More Me” send could allow for blending a Direct and Amp signal according to the players’ taste. A stereo Acoustic “More Me” might allow for the previous pass to be panned left and the new pass to go right.
Using extra Pro Tools sends for “More Me’s” enables players to get exactly what they need to perform in an inspiring way. It also allows quick swapping and tweaking. If for example, a guitarist needs another pass, his first pass can be pushed up in the mix and the “More Me” send can quickly be used on the new track.