DAWs are the centerpiece of most studios in 2017, and the market is filled with a number of options for producers and studio owners alike.
The features and functionality of any given DAW are what sets it aside from the next, and with the heavy hitters like Cubase, Pro Tools and Logic all in their 9th or higher iterations, the question is no longer “What can my DAW do,” it is now “What can’t it do?”
There is no denying that DAW developers do a certain amount of stealing of ideas from one another, creating a bit of workflow parity for users.
It offers features long-asked for by users, and a few new things we didn’t even know we needed. There are also a few improvements and corrections of features implemented in version 8, as well as a couple of the inevitable forgotten fixes sure to make Cubase forum members fume a bit.
Steinberg offers three levels of Cubase 9: Pro, Artist and Elements. This review is focused on “Pro”—and any tools not available in other versions are noted. For further comparison between versions at a glance, see here.
Features and Use
On first glace, Cubase appears largely unchanged, but look a little harder and you’ll find clues hinting at some of the most notable improvements.
On the bottom of the Project Window, you’ll now find a transport bar and buttons for switching various Record Modes, Auto-Quantize, etc. This bar is customizable, and if you click where there are three vertical dots, it will expand to show even more options. It’s thin and unobtrusive, which is good because this part of the screen is where one of the major new features appears.
Toggling on the Lower Zone uses part of your Project window to open a MixConsole, Editor window, control for the new Sampler Track or Chord Pads. It’s a bit similar to Logic in that way, and great for single monitor/laptop users. The MixConsole makes great use of the real estate here, switching between Faders, Inserts and Sends with the click of a button. You can also expand it further to access the MixConsole toolbar.
The Sample Editor and Chord Pads are what you would expect, but the Sample Track is of real interest. Drag any audio file from your project or the MediaBay into this pane and Cubase instantly maps it to a keyboard and creates a track, allowing you to trigger that sound via MIDI control. It is really well-integrated and simple to start using immediately.
The Sampler itself is quite full-featured, including Audio Warping speed and formant controls, and Pitch, Filter and Amplitude envelopes. All are fully automatable and assignable to Cubase’s Quick Controls for use with MIDI controllers. Add to that a toolbar with quick access to looping, reverse, fixed pitch and other controls and it’s very clear that Steinberg put a lot of thought into this instrument. In fact, they even included the Caleidoscope sample library with hundreds of samples.
Cubase 9 has revamped the Marker system, now letting you have up to ten marker tracks (available in Pro only). A feature borrowed from Nuendo, this is handy for keeping track of multiple elements of a song—for example, you can use one marker track for song form and another to note potential drum or vocal edits while tracking.
Clicking the “Check” button on the marker track makes it active, and marker-based key commands now refer to it. Another update to the markers lies in the Export Audio Mixdown window, where you can now export sections of your projects as denoted by cycle markers.
The MixConsole also received some attention from the developers, and one standout feature is MixConsole History (again, available in Pro only). Utilizing a separate undo history from the Project Window, you can now undo fader and pan moves, EQ and channel strip adjustments, and even third party plugin changes.
It is worth noting that even though you can have up to three MixConsoles in a session, the history for all three is the same. This is a big deal not just for experimentation, but for the eventual issue of “Damn, I changed my perfect background vocal balance, I wish I could go back to where I started!”
On the subject of plugins, Steinberg has revamped a few of their stock offerings. The Maximizer has gotten not only a GUI makeover, but a new algorithm selectable as “Modern Mode.”
Modern Mode is brighter and more open in the highs, while being a bit more modest in the midrange. It also adds a “Recover” control, which affects the initial release after the attack. The bundled AutoPan plugin got a bit of an upgrade as well, with new shapes and sync modes. It also sports a similar look to the Maximizer, as do a number of other stock plugins.